For all that I enjoyed this book, I have to admit one thing: I have no idea why it’s called The Leveller. I mean, yes, it’s called that because the main character is a “leveller”, but the connotations I have for that word are “someone who destroys” and “someone who levels up in video games” and neither of those describes what the main character actually does, which is get people to leave a video game world. This really super bothers me.
But if we’ll just take as a given that the title makes no sense, the rest of the book is pretty okay. It takes place in a world where Second Life (or OASIS, if you’re a Ready Player One fan) is neurologically based and people, like, have a little nap and go play in the video game world for four hours at a time, unless they have illicit cheat codes that let them stay longer. Our protagonist, Nixy, is a teenage girl who makes her money by going into the MEEP (because that’s totally what I would call my virtual reality) to drag other teenagers back to the real world and their really ticked off parents.
Then she is recruited by the inventor of the MEEP to go get his son back from a virtual reality world littered with traps that have terrified grown adults, and things only get worse from there. Nixy has to battle her phobias, enemy agents, and a creepy MEEP artifact called The Black — oh, and try to figure out the butterfly feelings she gets around the guy she’s trying to bring home.
There’s lots of action and adventure, is what I’m saying, and if this book is not already in production as a future summer movie I will be kind of shocked. There’s also a decent amount of worldbuilding, both literally in the MEEP and about the outside world where the MEEP has its own, possibly unintended consequences, but the story doesn’t really delve too far into any of that. Probably the sequel will, though, and yes, the ending pretty much requires a sequel to really finish up this story, which is a bit frustrating.
I thought I would hate the love story, which was prominently featured in the blurb I read about the book, but it was actually pretty okay, with a nice straight line instead of a triangle and only the requisite awkwardness of teenagers. What got me more was the part where a teenager was being asked to do this rescue mission that adults couldn’t — the reason for a rescue being needed is sufficiently explained but why they would ever send in a person without a fully formed frontal lobe is not.
But, regardless of the weirdness and plot holes, I enjoyed the heck out of the book. I read it in almost exactly two hours and was eager to get back to it any time I had to leave, because action and adventure was happening and I didn’t want to miss it! If that sequel happens I will definitely be getting my hands on it and hoping that it doesn’t go too off the rails.
Recommendation: For fans of dystopian worlds who want something with a little less death involved, I think.